This game has character illustrations done by the famous Masamune Shirow (He is known for doing
art for Ghost in the Shell as well as many other things) so on the outside, Trinea manages to look great. Yanoman, the publisher of the game, is known for many other Super Famicom games such as the
Aretha series, Song Master, Feda, and more. The game is an Action-RPG (As stated on the box), but I say this loosely. I feel the game
doesn't possess nearly enough RPG elements to be anything but an action game so I dubbed the game a regular action title. You play
with Jiltania Hornisse Weathers (A knight), Sara Weathers (A demi-human girl), and Mifune Ryo Tetsuya (A ninja). While they have a
little story of their own, the general story is to prevent the resurrection of a hideous beast, Penta Dragon. To do so, they must travel through different eras (marked as NEA) and worlds, ranging from fantasy settings to "Neo-Oedo", a "Cyber Punk" inspired world and more.
While the concept of the game is okay, I find this game poor in several aspects. My opinion of the game has changed a little from before...for
the better. The game isn't as terrible as I previously gave it credit, though to be honest, it's still not great. The graphics look pretty good in the
stationary shots below. The main characters have decent stationary animation (When they stand still) and a good "run cycle" (running animation)
but the animation overall is rather poor. Missing sprites, slow down and skippy animation are quite common within the game. The music is the probably the biggest highlight
of the game. It's good in the beginning, but as a whole, the music is unremarkable and mediocre. While the game has numerous BGMs, you probably won't be able to remember any of
them once the game ends because they lack substance. Ephemeral, much?
The gameplay is simple, yet despite this, it manages to have a fair deal of flaws. You control three characters and
each character has different styles of attack and one ultimate spell to attack everyone on screen. You can also defeat monsters and gain money to upgrade
three areas: Life, attack power, and pay to use ultimate attacks once you use the one you start with. This might have been nice if certain parts of the game weren't anything more than grind sessions...where you wait to get enough money to boost your stats to beat some of the more annoying boss battles. Once you power up to a certain point though, the game becomes a cakewalk, provided you can discover each characters "secret ultimate attack". The game suffers from bad hit detection and what the
game already has could have been better implemented. The story isn't anything special, and neither are the graphics or gameplay. This game doesn't have too many redeeming qualities. I dig the cover art though.
- Written by Vyse the determined -