So...what do we have here?

Dragon View [Action RPG Game]

Dragon View from Kemco

U.S. Game Box Front


What The? Sonic...
And The Dragon Tank!?

-General Information-
Version: U.S.
Year: 1994
Publisher: Kemco
Developer(s) and Others: Infogrames S.A.
# of Players: 1
# of Saves: 3 files for saves
Estimated Market Value as of 06/15/2007: $20 - $30 (U.S. Dollars, USD)
Other Info: Also known as Super Drakkhen to some.

Dragon View is the successor to Drakkhen (and often said to be way better). The game starts with your hero Alex practicing his sword skills with his mentor, Damme. Your girlfriend Katarina visits during your training and asks if you have seen her grandfather. Katarina's grandfather is Master Qunos, a wise and respected member of the town of Rysis and he goes out to visit the arsenal, but he hasn't returned. This has Katarina worried, so Alex decides to go check up on him to make sure he is ok (it also acts as an excuse to give up training). You enter the arsenal only to find a wounded Qunos who then tells you that you must hurry back to town. The fiendish wizard, Argos, goes to Rysis to kidnap Katarina! Alex arrives back at Rysis and tries to stop Argos, but he is far too weak. After failing to rescue Katarina, Alex then decides that he will travel to world to rescue her and to make things right again...and that is how the story starts.

The graphics of the game are pretty nice. Enemies are quite detailed and possess some pretty good animation. The game has little environmental effects that are cool such as water dripping from cavern ceilings and falling rocks along treacherous mountain paths. I also feel the music and sounds made a miraculous turn for the better. The grunts and moans from the creatures in the original Drakkhen almost drove me insane (and the music wasn't much better). The music is actually pretty good and suits the environments well, though I feel the overworld enemy theme could have been less repetitive.

The game is an Action-RPG, and has changed from Drakkhen in a number of ways. I feel the game is way more user-friendly, and now you don't have to worry about things like your equipment getting bashed up all the time. Also, the game centers more around your protagonist (who generally rides solo in this game), instead of the misc. no names you controlled in the first. Gameplay goes from left to right more in the vein of Zelda 2 (NES), though you can also move up and down. Still, there are actually some things from the original that I wish they kept in the sequel, and going this route with the game makes it a little less original than Drakkhen in my eyes. That's not always a bad thing though. If you can see the images, the game still has the 3-D travel of the original.

- Written by Vyse the determined -

Game Screenshots

Two cute... Skies tell tales of misfortune Looks quite different from Drakkhen The dialog is much more upbeat than Drakkhen. Hooray! Look Pa! He went n' sploded himself! Still the same 3-D navigation you loved or hated...

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